Video Game Therapy in a Neuroscience Critical Care Unit: A Pilot Study

Author(s): Megan Ziegler, DPT, PT, NCS, Sowmya Kumble, PT, NCS, ABPTS, Elizabeth K. Zink, PhD, RN, Nozomi Tahara, BSN, RN, Isha Vora, PhD, MS, OTR/L, Robert D. Stevens, MD, MBA, and Mona N. Bahouth, MD, PhD

Contact Hours 1.00

CERP A 1.00

Expires Dec 26, 2027

Topics: Neurology

Population: Adult, Geriatric

Fees
Member: Free
NonMember: $10.00

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Activity Summary

Required reading for all learners: Implicit Bias impacts patient outcomes

This article is describes how an interprofessional team created and implemented an algorithm to evaluate the safety and feasibility of using individualized interactive video game therapy in critically ill neurologic patients admitted during the observation period.

Objectives

  • Identify who may be appropriate to participate in video game therapy in the neuroscience critical care unit.
  • Identify barriers you may encounter with attempts to utilize video games in the NCCU and possible ways to overcome these barriers.
  • Utilize the algorithm for game selection to determine which video games may be appropriate for commonly seen neurologic impairments.

Continuing Education Disclosure Statement

Criteria for Awarding Contact Hours

Learners must complete the entire activity and the associated evaluation AND read Implicit Bias impacts patient outcomes. No partial credit will be awarded.

Accreditation

American Association of Critical-Care Nurses is accredited as a provider of nursing continuing professional development by the American Nurses Credentialing Center's Commission on Accreditation.
Provider approved by the California Board of Registered Nursing, Provider number CEP 1036, for {contactHours} contact hours.

Disclosures

The Nurse Planner has determined that no individuals with the ability to control content of this activity have relevant relationships with ineligible companies.

Activities with pharmacotherapeutic credit are to assist the APRN in fulfilling their education requirements for licensure and certification renewals.

Refund Policy

Continuing Education Activities are nonrefundable.